![]() There’s a host of new ‘home’ environments to choose from, including being able to set the pass-through view as your ‘background’. The system menu now appears inside of games instead of taking you out of them. The system interface is far snappier than it was at the outset. Over the course of Quest’s lifetime, Oculus has significantly revamped and streamlined its software experience. Now that Facebook is more deeply woven into the core Quest operating system, you’re required to log into Quest 2 with a Facebook account. With pass-through boundary setup and a near instant wake-from-sleep, it’s far and away the easiest way to jump into room-scale VR. The Quest 2’s day-one experience is the pinnacle of what Oculus has been honing over more than a year on the original Quest. It seems to work just as well as hand-tracking does on the original Quest, though Oculus says they expect that might be able to eek some more improvements out over time thanks to the increased power of Quest 2. It’s not the most accurate tracking system out there overall-and it still has some blind spots based on what the cameras can see-but it’s more than sufficient for the vast majority of games.Īnd while inside-out tracking can often be prone to varying quality depending upon environmental conditions (light, moving objects, etc), we’ve found Quest 2’s tracking to continue to be remarkably robust even in especially challenging scenarios like with a ceiling fan, holiday lights, and swinging blinds.Īcross all of our testing, Quest 2’s head and controller-tracking feels like something you just don’t really need to think about.Ĭontroller-less hand-tracking is also available on Quest 2, but it isn’t as responsive or accurate as controller-tracking. That means it has leading inside-out tracking in a VR headset in both performance and controller tracking coverage. Oculus tells us that Quest 2 is using the same IR sensors (same resolution, same refresh rate, etc) but they have “slightly” better low-light performance.Īs such, it’s not surprising that Quest 2 seems to track just as well as the original Quest (which has improved over time). I would be pleased to hear some comments or idea you may have.Just like its predecessor, Quest 2 uses four cameras for inside-out tracking, controller tracking, and hand-tracking. He is supposed to create the world and mankind will do what they can to survive and grow in this world. The concept is a bit different of traditional god games in the way that in Deisim the God is not supposed to micromanage everything. ![]() The game will also be compatible with oculus touch in the near future. If some of you own a Vive i would be pleased to give them access to an early build. This is still a work in progress of course. If you want to see it there is my steam page and my youtube channel with some videos. The game is VR only and will probably remain like this due to the fact that i'm alone to do all the work on it.īut i'm confident that the entry price for VR will be lower soon enough to allow almost everybody to enjoy it. ![]() I'm the developper of a VR God game called Deisim and i found your forum when i heard about Genesis.
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